May 13, 2011 § Leave a comment
Mobile web development is a paradoxical craft. It offers cutting-edge, Jetsons-esque technology, but resurrects last-decade, we-might-as-well-be-Flintstones nuisances. Websites can use geolocation and support multi-touch input, but at the same time, must contend with small screen dimensions and unreliable network speeds.
Much of this can be covered during a mobile website’s creative phases: the user experience can be designed to take advantage of geolocation and touch-based interactions, and a responsive design can make it look natural with any screen size or orientation.
What about slow network connections? Improving every user’s connection is a bit too much to ask. Instead, effective server-side optimization can mean the difference between “I’m going to view this on my phone” and “This is taking ages to load, and I have better things to do.”
March 7, 2011 § 2 Comments
Though a bit of a well-worn topic, it is worth mentioning the development “culture shock” experienced by those coming from the iPhone world armed with tools like Interface Builder (for all its shortcomings) to Android-land where we are left with the technological equivalent of sharpened sticks and smooth stones. However, the subject is worth revisiting at intervals to see if the state of affairs is getting better. Unfortunately, I think the consensus has come to be more like Swing/AWT programming in Java in that if you want it done “well” or “right” or whatever word you want to insert, you need to do it by hand and leave the tools at the door.
February 28, 2011 § Leave a comment
One of the prevalent problems with not just mobile application development, but software development in general, is that there are times when it seems everything has already been done in one form or another. The truly novel idea often ends up being just that, a novelty, implying all the associated triviality and irrelevance that the word can muster. I suppose at the core of this sentiment is the fact that idea creation and development is just a ton of hard work at the end of the day. On a Monday morning, that can be more daunting than usual. But when you make it through the dark moments, there is more reason for hope than you would expect.
February 25, 2011 § Leave a comment
February 16, 2011 § 2 Comments
The iPhone is a beautiful product. The best mobile applications are beautiful products. We constantly hear about great looking apps, whether that’s in ‘top 100 lists’ or simply reviews from the appstore, but how about users with visual impairments? « Read the rest of this entry »
February 14, 2011 § Leave a comment
First and foremost, a quick apology for our unannounced absence over the last week. In our defense, our week-long silence was not the product of neglect or idleness in our camp, but a result of the intense concentration on a rapid product creation competition we run every year. At Mint Digital, we were on our annual Web App Weekender, a company event out in the English countryside where we divide into teams and build apps over a sleepless and driven five day sprint. With the judging completed last Friday, everyone is back in London and New York and we will be resuming the regular programming. « Read the rest of this entry »
January 28, 2011 § 1 Comment
It’s been a month since we discussed our work on Hold That Sound, so we thought it was time to check in and talk a bit about how it’s going. We’re working hard on the first version of Hold That Sound, and currently have a functional prototype Android app & bookmarklet (for adding sounds to your queue). This is our first big Android project, so I thought’d I’d talk a bit about what we’ve learned getting adapted to a new platform. « Read the rest of this entry »